Most people enjoy listening to music. There is a mystical quality about a well-written piece of music that can transform your mind and mood, either emotionally or intellectually.
Once I picked up a guitar in order to emulate my rock and roll heroes back when I was a teenager, the desire to make my own music quickly developed. What began as elementary riffs on a six-string acoustic eventually grew to full-on orchestral symphonies sequenced in professional audio software.
Please feel free to listen to, download, and share the music found here. The best way to experience them is by album, but there is also a song list and tag cloud. Also, I'm available for background music at functions requiring solo acoustic guitar, as well. Check out some demonstration pieces I've done.
Gamey Mixture (Coming Soon!) (2010)
A collection of video game themes either arranged or remixed in a style of my choosing, which ended up primarily being instrumental guitar rock or upbeat electronica.
Frequent Dabbling (2010)
A smattering of ideas cobbled together from old ideas and sketches, given new life with better instrumentation/recordings.
Adversapolis (2010)
Modern pop rock, Nebyoo-style. Most of the song's lyrics came from a state of mind I was visiting in the early 2000s. It was only now that the demos and sketches could become true songs. An exploration of me, myself, and I in the guise of rawk.
Majicking (2009)
Aggressive electronica with strong rock elements. Basically, a crushing tsunami of drums, bass, and synths.
Average Town (2009)
Good ol' square, triangle, and saw waves mixed together with shaped white noise in a lo-fi, NES-style package. These are simple tunes with simple rhythms and melodies, and I like it that way.
Scraps (2008)
A collection of unfinished ideas, riffs, and throwaway progressions, embellished somewhat from their original form, and put through Logic's software synths, all under 2 minutes of brevity.
Ebben Flow (2008)
Since the age of 4, I've been playing video games and since 16, I've been making music. The crossover potential finally made enough sense to make a video game soundtrack. Fifteen tracks of adventure, fantasy, and aqueous delinquency await you.
M.U.S.I.K. 2006 (2006)
M.U.S.I.K., or Music Unsolicitedly Started Idiosyncratically for Karma, is a masochistic musical masterwork comprised of a newly thought-up and recorded musical idea each day for a month ranging from mainstream to experimental.
M.U.S.I.K. 2003 (2003)
M.U.S.I.K., or Music Unsolicitedly Started Idiosyncratically for Karma, is a masochistic musical masterwork comprised of a newly thought-up and recorded musical idea each day for a month ranging from mainstream to experimental.
Clocks Striking 13 (2002)
My first real, accomplished collection of music. All tracks are instrumentals, primarily in a three-piece rock band style with a fair amount of indulgent six-string wankery. Written over many years, but recorded in 30 days.
